https://scratch.mit.edu/projects/1190831403
I used Scratch to practice programming using concepts like while loops and if statements. I learned how the more specific the information used as input is the more dynamic the output will be. It was exciting to see more doors of opportunity open up when testing out different blocks of code. There were a few things here and there that I couldn’t make happen. For example, referencing location amongst different sprites to start an event was difficult for me. I didn’t do anything too complicated but I enjoyed the process and made a cool little scene.
I understand interpreted language the best. Python, for example, has syntax and language that looks clean and clear for me.
I’ve noticed that some programs have more rules that can make a simple task harder when unaware of those minor details. Following along, especially when there are comments written in, is relatively straightforward with Python.
I’ve never seen compiled language in action but I think that would be harder. It would be fascinating to see all that can be programmed using it, and how the lack of a need for interpretation accelerates the performance of the programming. This type of programming would be best for professional work with heavy demands like being a high-end video game developer.
Query languages are great when working with large databases and trying to quickly find specific pieces of data. Assembly languages aren’t used as often anymore but they play an essential role.
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